HipSpriteBatch.draw

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void draw(IHipTexture t, ubyte[] vertices)
  2. void draw(IHipTexture texture, int x, int y, int z, HipColor color, float scaleX, float scaleY, float rotation)
  3. void draw(IHipTextureRegion reg, int x, int y, int z, HipColor color, float scaleX, float scaleY, float rotation)
    class HipSpriteBatch
    void
    draw
    (
    IHipTextureRegion reg
    ,
    int x
    ,
    int y
    ,
    int z = 0
    ,
    in HipColor color = HipColor.white
    ,
    float scaleX = 1
    ,
    float scaleY = 1
    ,
    float rotation = 0
    )
  4. void draw()

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